A regular pack of 52 cards is used. Aces are high.
How To Play:
In Whist deal seven cards to each player, one at a time. Turn the next card over and place it next to the stock. The suit of this card will be the trump suit.
Player leads to the first trick. Follow suit when able to; otherwise you may trump or discard. Tricks are won by the higher trump in it or, if it contains no trump, by the higher card of the suit led. After each trick, both players take a new card from the stock, winner of the trick draws first. Then winner leads to the next trick.
Each deal has of 26 tricks. The last seven tricks are played after the stock pile is gone. (Note in Whist the winner of the 19th trick draws the remaining stock card, loser of that trick gets the trump upcard.) Keep track of the number of individual tricks each player has won.
Whist Scoring:
The player who took the greater number of tricks scores the difference between that number and the lesser number of tricks. If both players took 13 tricks, neither scores; but if one player took 15 tricks, the winner scores 4 points.
Whist Tips:
If you are void in a suit, use judgment in trumping. It may be a better strategy to shed a loser by discarding it.
In the last seven tricks, it will pay to have more trumps than your opponent.
Suppose hearts are trump in Whist. With the last seven tricks to go, play a high heart to force your opponent to use any remaining hearts. Continue to lead winning hearts to draw opponent’s remaining trumps. Then the rest of your cards are winners, too.
The trump suit contains exactly 13 cards. If you keep count of the trumps played in Whist, you’ll know in the end game just how many trumps your opponent has.
In Whist the better you remember the cards that have been played, the better you’ll do. Keeping track of trumps and a few high cards is helpful, if you remember every card in the first part of Whist, you’ll know your opponent’s last seven cards.
In the first part of game, your opponent may be void of a suit. Then it may be a good risk to continue leading that suit, when your goal is to reduce your opponent’s trumps. If your goal instead is to win your low trumps, then it may pay to lead a singleton (one card in one suit in your hand), hoping to remain void in that suit later.
German Whist Rules:
Objective:
The goal is to build a winning hand of 13. This game is played with two players. Use a standard deck of 52 cards.
Two hands of 13 are dealt to each player, the next card is turned over to show the trumps. Tricks are played, the winner of the first trick takes the face-up card, waits for their opponent to draw from the stock, then turns over the next card. When all cards are drawn, the hands are played out in the usual way, the lead goes to whoever won the last trick of the first stage of the game. Tricks won in the first stage don’t count towards winning the game. The goal of the first phase is to build-up strong hand, keep an eye on what cards are played and what your opponent picks up. Winner scores the difference in the number of tricks won (one point per trick), the target score is 50, although it can be set lower.
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